syllabus

course description
An introduction to the fundamental concepts and techniques of art and design on the computer, including basic Macintosh computer skills, digital image capture, image manipulation, drawing, page layout and preparation of images for print, web and multimedia. Students develop creative projects using Adobe Creative Suite 5.

required text
There is no required textbook for this course.

recommended texts
The Little Mac Book, Snow Leopard Edition by Robin Williams
The Non-Designer’s Design Book by Robin Williams

required supplies
sketchbook
portable media storage

course format
Lecture, studio + homework. Classes will be divided into lecture time and studio time. Lecture time will be used for the introduction of new concepts and principles to be utilized in the in-class exercises and problems. The remainder of the class period will be devoted to studio time. There will not be enough time in the studio to complete assignments. According to college policy, you should expect to spend a minimum of 5 hours of independent work time outside of class. Everyone is expected to stay for the entire class period, even if you have a computer at home.

Modules. The course lessons will be divided into four modules: the Mac Module, the Illustrator Module, the InDesign Module and the Photoshop Module. You will be given a schedule at the beginning of each module.

Assignments. Assignments for the class will be a mix of in-class exercise and problem-based projects. You can expect to have 5 exercises and one problem for each module (Illustrator through Photoshop).

Exams. There will be one midterm and one final exam consisting of multiple choice and short answer problems in addition to one demonstration exercise.

Critiques. Upon the completion of each problem, we will have a full-class critique to evaluate the evolution and resolution of your designs. You are expected to come prepared to present your work and discuss your concepts and forms as well as describe the ways you arrived at final design.

Critiques are a critical part of this course and all students are expected to participate. You will not receive credit for any problem that has been turned in without participating in the critique.

course website
Because there is no required textbook, the website is the hub of information for this course. You are responsible for keeping abreast of the information provided. Homework assignments, required reading and informational links will be provided on a regular basis.

expectations
Attendance. Attendance and punctuality are mandatory.

Class conduct. EVERYONE is expected to have a good attitude, make an effort and contribute to class discussions and critiques.

Deadlines. All assignments must be completed and submitted by the due date. Assignments are due at the beginning of class. Late assignment submission will result in the deduction of 10 points per day. Assignments will not be accepted after three days from deadline.

Participation. Your participation in this class is vital to your development and the development of your cohorts. Design is a communicative medium and the more we look, listen and talk about our processes and outcomes the more we learn.

evaluation
Problem grades will be assigned based on the following criteria:
•    Demonstrated understanding of formal principles and concept development
•    Demonstrated understanding of software
•    Production + craft
•    Presentation

Course grades are based on the following criteria:
300 pts. In-Class Exercises (15 @ 20 pts. each)
300 pts. Module Problems (3 @ 100 pts. each)
100 pts. Midterm + Final Exams (2 @ 50 pts. each)
700 pts. Total

scale 
700–628 A
627–557 B
556–487 C
486–417 D
416–000 F

Student Outcomes